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Category: user experience Posted by: cornelius Discuss: 5 comments
The more I work on large projects, the more I realize that there is a point in each of them where a rift is created between the priorities of the senior management team and those of the UX team. Let's think about the typical timeline of how this plays out: Initially, we present our past work, our methodology (process) and the advantages of having a UX team on board. We show them user research, IA and design documentation, previous prototypes, finished designs and we hope that something will resonate with them that will persuade them to hire us. We'd like it to be something we've done in the past or the methodology we're employing, but as the project goes on, we realize that it was something else.
Typically (and I say typically because of my own experiences, I am sure things are slowly shifting), senior management is intrigued by the idea of having a UX team on their project mainly because one thing only: risk management considerations. I know, this sounds cold, but it's at least a large component of the truth. I've had this discussion as part of lessons learned / post-mortems of many projects that I've been involved with, and without exception, that was the main reason why a UX team was initially considered for the project. To expand a little further, the senior management team sees having a UX team on large projects as an insurance policy that states that by employing UCD methodologies the client will be part of the design proces. As a result, when UAT comes around, it will be very difficult for the client to reject a design that they were at least partially responsible for. All very valid points.
However, at some point in the process (in my experience this occurred anywhere between right after the end-user research stage, to the end of the high-fidelity prototyping stage), senior management starts to get impatient... Even though we are on track as far as the project plan is concerned, and even though the clients love the idea that we are constantly picking their brains in regards to how to redesign their product, senior management teams tend to get unhappy about the things that we uncover. So in this series of posts about why the senior management team hates UX, this is the first item i want to talk about...
Category: user experience Posted by: cornelius Discuss: add comment
I'm currently staffed on a huge multi-year project (millions of dollars, a project team of over 100, a UI team in double digits etc.) and I just realized one sad truth. Whenever I'm involved with a large modernization project (or upgrade if you prefer), usability and common sense seem to be thrown out the window.
The fact that we are ultimately talking 1000+ screens (of which not even 10% are already implemented) scares everyone whenever usability flaws are being brought into discussion. I'm not sure if it's a matter of scale, or simply the fear to take risks. Rearchitecting the entire presentation layer would have been the ideal thing to do here, and would've made a huge difference in the quality of the application. My guesstimate is that this would have cost close to $1 million, but either way, that's insignificant compared to the entire cost of the project. So why do technology and functional teams run away from better design ?



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